



| Slot | Equipped | Skill Buff |
|---|---|---|
| Primary weapon | Chuck's arm + knife | Chuck's Polearm Poke |
| Secondary weapon | ||
| Head | Tricorn Pirate Hat | Charm +1 |
| Body | Plot Armor | Cockroach +2 |
| Legs | ||
| Feet | ||
| Hands / arms | Hobgoblin Opera Gloves | Explosives Handling +1 |
| Ring 1 | ||
| Ring 2 | ||
| Necklace | ||
| Cape |
| Name | Lvl | Max | Attr | MP | Use | Roll | Description |
|---|---|---|---|---|---|---|---|
| Actions | |||||||
| Barrier | 1 | 6 | WIS | 4 | Action | 1d6+1 | Allows you to create a translucent 5ft x 5ft x 5ft barrier directly in front of you. Creatures and objects, including allies, cannot pass through the barrier. The barrier has HP equal to the amount rolled for the casting. |
| Charm | 1 | 4 | CHA | 0 | Action | 1d4+2 | Attempt to persuade another creature to your will. |
| Chuck's Polearm Poke | 0 | 6 | DEX | 0 | Action | 1d6 | Allows you to strike an opponent with Chuck's severed arm from an additional 5ft of distance |
| Explosives Handling | 0 | 6 | DEX | 0 | Action | 1d6+1 | Can be used to craft explosives at a Sapper's Table during downtime actions |
| Find Traps | 1 | 6 | WIS | 0 | Action | 1d6+1 | Find any traps within range, opposed by the trap's detection DC. |
| Find Treasure | 2 | 6 | WIS | 0 | Action | 1d6+2 | Helps you find treasure within 30 feet of your location. |
| Identify | 4 | 4 | INT | 0 | Action | 1d4+4 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Intimidate | 1 | 4 | CHA | 0 | Action | 1d4+1 | |
| Melee | 1 | 6 | STR | 0 | Action | 1d6+1 | A standard, unarmed strength-based attack. |
| Respect elder | 2 | 4 | CHA | 0 | Action | 1d4+2 | |
| Squeaky Clean | 1 | 6 | DEX | 0 | Action | 1d6+1 | Refurbish of clean things including vehicles |
| Technology | 1 | 4 | INT | 0 | Action | 1d4+1 | |
| Toll the Dead | 1 | 4 | CHA | 2 | Action | 1d4+1 | The sound of hollow, deathly bells fill the air, dealing the damage rolled. This attack deals an additional 2 damage against already damaged creatures. |
| Reactions | |||||||
| Dodge | 1 | 6 | DEX | 0 | Reaction | 1d6+1 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Passives | |||||||
| Cockroach | 0 | 8 | CON | 2 | Passive | 1d8+2 | When knocked down to 0 HP or dealt what would otherwise be a death blow, you can activate this skill once per Long Rest to come back at 1 HP. If this skill explodes when activated, it immediately reactivates, and you can use it one additional time on the same Long Rest. |
| Endure | 2 | 8 | CON | 0 | Passive | 1d8+2 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Hold breath | 1 | 8 | CON | 0 | Passive | 1d8+1 | |
| Initiative | 1 | 6 | DEX | 0 | Passive | 1d6+1 | Determines how quickly, and the turn order, in which you act in combat |
| Resist Effect | 1 | 6 | WIS | 0 | Passive | 1d6+1 | Resists non-magical and magical, non-damaging effects. |
| Swim | 2 | 6 | STR | 0 | Passive | 1d6+2 | This target can move through water as though it were land. |
| Name | Lvl | Max | Attr | MP | Use | Roll | Description |
|---|---|---|---|---|---|---|---|
| New | |||||||
| Item | Qty | Rarity | Cost | Description |
|---|---|---|---|---|
| Chuck's arm + knife | 1 | Common | ||
| first aid kit | 1 | Common | ||
| fishing pole | 1 | |||
| Goblin Dynamite | 4 | Uncommon | 50 | Consume one charge of these for each use. Deals a base of 5 damage to all targets within a 10ft radius of the explosion, plus the value of an explosives handling (DEX) roll. Can be planted at a location or thrown. Will explode if 1 or more damage is dealt to it. |
| Hobgoblin Opera Gloves | 1 | Uncommon | 150 | These elbow-length, leather gloves are worn by only the most cutting-edge Hobgoblin fashionistas. Their rough, leather exteriors are ideal for handling explosives, while also providing a stylish accent to any outfit. Great at repelling pus from the errant, pesky skin lesion. |
| Plot Armor | 1 | Rare | 600 | Worn on the Body. Enhances Cockroach rolls while equipped (+2 from Rare rarity). |
| Polearm Bracelet | 1 | Uncommon | 100 | Deals +1 damage when attacking with a fucked up severed arm |
| Potion of Healing | 1 | Common | 10 | A simple healing potion. Recovers 4 HP. |
| Potion of Magic | 3 | Common | 10 | A simple magic potion. Recovers 4 MP. |
| Questionably Effective Potion of Street Smarts | 1 | Uncommon | 200 | Temporarily raises your Wisdom die to d8 until your next Long Rest. Does not stack; only the strongest active potion applies. |
| Sapper's Table (Level 2) | 1 | Uncommon | 125 | Place inside of a safe room or personal space in order to start crafting traps. This is a tier-2 table (Uncommon): supports trap-crafting projects appropriate to that tier. |
| Scroll of Heal | 1 | Common | 10 | Single use spell scroll. Casts the Heal spell at level 2, and then dissolves. |
| Scroll of Preliminary Injunction | 1 | Very Rare | 4625 | Single use spell scroll. Casts the Preliminary Injunction spell at level 6, and then dissolves. |
| Torch | 1 | Common | 1 | Battery powered head torch |
| Tricorn Pirate Hat | 1 | Uncommon | 75 | This hat would normally grant you quite a bit of status amongst pirates... if it were so concerningly hairy. |