


| Slot | Equipped | Skill Buff |
|---|---|---|
| Primary weapon | Wooden Stake of Piercing Flame | |
| Secondary weapon | Lyre of Rolling Fog | Fog Cloud +2 |
| Head | Fedora of the Min-Maxxer | |
| Body | Utility Belt | |
| Legs | ||
| Feet | ||
| Hands / arms | ||
| Ring 1 | Ring of Magic Eye | X-Ray Vision +4 |
| Ring 2 | ||
| Necklace | ||
| Cape | Shimmering Chitinweave Cloak | Dodge +3 |
| Name | Lvl | Max | Attr | MP | Use | Roll | Description |
|---|---|---|---|---|---|---|---|
| Actions | |||||||
| Barrier | 1 | 4 | WIS | 4 | Action | 1d4+1 | Allows you to create a translucent 5ft x 5ft x 5ft barrier directly in front of you. Creatures cannot pass through the barrier. The barrier has HP equal to the amount rolled on the die. |
| Charm | 3 | 4 | CHA | 0 | Action | 1d4+3 | Attempt to persuade another creature to your will. |
| Explosives Handling | 0 | 6 | DEX | 0 | Action | 1d6+2 | Can be used to craft explosives at a Sapper's Table during downtime actions |
| Fog Cloud | 0 | 20 | INT | 2 | Action | 1d20+2 | Can create fog that fills a number of squares equal to the amount rolled. |
| Grappling Hook | 6 | 6 | DEX | 0 | Action | 2d6+6 | Your grappling hook has a rope length(ish) of 30ft. That means you need to be at most 30ft away from something to grappling hook it. Your roll on the check determines either 1) how many additional squares you can move (in addition to your movement) or 2) a contested or fixed DC check, to say, nab an item from someone, pull something on the ground closer to you, etc. |
| Ice Breath | 3 | 20 | INT | 4 | Action | 1d20+3 | Exhales freezing breath in a 10ft cone. Targets must roll a contested Resist Effect or become <Frozen>. |
| Identify | 1 | 20 | INT | 0 | Action | 1d20+1 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Magic Missile | 7 | 20 | INT | 2 | Action | 1d20+7 | Laser beams fire out of the caster's eyes. |
| Melee | 1 | 6 | STR | 0 | Action | 1d6+1 | A standard, unarmed strength-based attack. |
| Prep Time | 1 | 20 | INT | 4 | Action | 1d20+1 | Any action rolled after Prep Time will always receive the max dice roll possible. However, you cannot move on your turn when prep time is used, nor on the turn where you take your subsequent action. |
| Stealth | 1 | 6 | DEX | 0 | Action | 1d6+1 | Can steal items out of the inventory of other crawlers, resisted by a WIS-based awareness check |
| Vibe Check | 1 | 4 | WIS | 0 | Action | 1d4+1 | Take a social read of the situation |
| Reactions | |||||||
| Dodge | 2 | 6 | DEX | 0 | Reaction | 1d6+5 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Passives | |||||||
| Cold Resistance | 1 | 8 | CON | 0 | Passive | 1d8+1 | On receiving cold damage, roll this skill. The damage is reduced by the amount rolled. |
| Endure | 1 | 8 | CON | 0 | Passive | 1d8+1 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Initiative | 5 | 6 | DEX | 0 | Passive | 1d6+5 | Determines how quickly you act in combat |
| Resist Effect | 1 | 4 | WIS | 0 | Passive | 1d4+1 | Resists non-magical and magical, non-damaging effects. |
| X-Ray Vision | 2 | 20 | INT | 0 | Passive | 1d20+6 | Allows you to see through solid objects. Based on the amount rolled, you can use your X-Ray vision up to a distance equal to that number of squares. |
| Name | Lvl | Max | Attr | MP | Use | Roll | Description |
|---|---|---|---|---|---|---|---|
| New | |||||||
| Item | Qty | Rarity | Cost | Description |
|---|---|---|---|---|
| Alkali Powder | 1 | Uncommon | 50 | Dissolves acid on a 5ft square |
| Brief Case | 1 | Well used, brown leather briefcase. Borrowed from grandfather for Clark Kent cosplay. | ||
| Fedora of the Min-Maxxer | 1 | Uncommon | 125 | A chivalrous fedora, meant to be worn gently tipped. Once per day, you can roll your highest level skill check and use the result for any other type of skill check. |
| Fine Potion of Healing | 1 | Uncommon | 50 | An improved healing potion. Recovers 6 HP. |
| Gold | 1025 | Common | 1 | |
| Grappling Hook | 1 | Black grappling hook, nothing extraordinary. | ||
| Lyre of Rolling Fog | 1 | Rare | 600 | A beautifully strung wooden lyre that makes an ethereal sound. |
| Makeshift Ear Protection | 1 | Common | 0 | Ripped up shirt made into the wonder of ear plugs so Todd can pop off in every way possible. |
| Potion of Heal Condition | 1 | Common | 5 | Heals common conditions such as poisoned, paralyzed, blinded, deafened, etc. |
| Potion of Healing | 2 | Common | 10 | A simple healing potion. Recovers 4 HP. |
| Potion of Magic | 1 | Common | 10 | A simple magic potion. Recovers 4 MP. |
| Potion of Speed | 1 | Uncommon | 75 | Doubles your movement speed for one turn |
| Ring of Magic Eye | 1 | Legendary | 5000 | A ring that modifies the eyesight of the wearer, allowing them to automatically solve those tricky newspaper optical illusion puzzles that require you to hold the dirty page 3cm from your face to see a picture of a dog or something. It also makes your X-Ray vision, really, really good. |
| Scroll of Cockroach | 1 | Very Rare | 1100 | Single use spell scroll. Casts the Cockroach spell at level 2, and then dissolves. |
| Scroll of Toll the Dead | 1 | Rare | 220 | Single use spell scroll. Casts the Toll the Dead spell at level 2, and then dissolves. |
| Shimmering Chitinweave Cloak | 1 | Very Rare | 3200 | A woven cloak, made of thin strands of chitinous material. Shimmers in the light, providing the illusion of displacing the wearer by a few feet to the side. Increases one's ability to Dodge. |
| Subsonic Vibration Cannister | 1 | Very Rare | 1000 | Creates powerful sub-sonic frequencies. When activated, any bugs or rocks within 30ft take double damage on a hit with physical or magical force-based attacks. |
| Superior Potion of Healing | 3 | Very Rare | 500 | A very high quality healing potion. Recovers 12 HP. |
| Superior Potion of Magic | 3 | Very Rare | 500 | A very high quality magic potion. Recovers 12 MP. |
| Thick-Rimmed Disguise Glasses | 1 | Rare | 400 | Black rimmed, somewhat nerd-coded glasses that make you look like a humble reporter. The lenses are actually tempered to amplify heat and force damage. Grants Magic Missile +2 |
| Torch | 1 | Common | 1 | Battery powered head torch |
| Item | Qty | Rarity | Cost | Description |
|---|---|---|---|---|
| Utility Belt | 1 | Yellow with multiple individual storage containers, straps. Batman logo where buckle would be. | ||
| Wooden Stake of Piercing Flame | 5 | Uncommon | 250 | Single Use. Inflicts the <burning> condition on a successful hit. |
| Type | Name | Skill / Tier | Details |
|---|---|---|---|
| Crafting Table | Sapper's Table (Level 3) | Rare (+2 Explosives Handling) |