| Actions |
| Barrier | 0 | 6 | WIS | 4 | Action | 1d6+1 | Allows you to create a translucent 5ft x 5ft x 5ft barrier directly in front of you. Creatures cannot pass through the barrier. The barrier has HP equal to the amount rolled on the die. |
| Charm | 7 | 8 | CHA | 0 | Action | 1d8+7 | Attempt to persuade another creature to your will. |
| Cybernetic Adapation | 3 | 8 | CHA | 2 | Action | 1d8+4 | Can attempt to hack into technological devices and control them. More complex devices have higher DCs to attempt to control |
| Identify | 2 | 4 | INT | 0 | Action | 1d4+2 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Intimidate | 3 | 8 | CHA | 0 | Action | 1d8+3 | |
| Melee | 2 | 8 | STR | 0 | Action | 1d8+2 | A standard, unarmed strength-based attack. |
| Navigation | 1 | 6 | WIS | 0 | Action | 1d6+1 | Wayfinding |
| Robotic Red Eye | 2 | 8 | CHA | 0 | Action | 1d8+2 | Causes the <afraid> condition on any targets within range that can see you. |
| Vibe Check | 2 | 6 | WIS | 0 | Action | 1d6+2 | Take a social read of the situation, gaining insight on a target or event |
| Reactions |
| Dodge | 2 | 6 | DEX | 0 | Reaction | 1d6+2 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Meat Shield | 0 | 6 | DEX | 2 | Reaction | 1d6+5 | Consumes 1 "Meat Slab" from your inventory. Raises a large slab of meat in front of yourself, protecting you from damage. Can be added to the result of your own Endure roll. |
| Passives |
| Cold Resistance | 1 | 6 | CON | 0 | Passive | 1d6+1 | On receiving cold damage, roll this skill. The damage is reduced by the amount rolled. |
| Endure | 1 | 6 | CON | 0 | Passive | 1d6+1 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Initiative | 1 | 6 | DEX | 0 | Passive | 1d6+1 | Determines how quickly you act in combat |
| Resist Effect | 2 | 6 | WIS | 0 | Passive | 1d6+2 | Resists non-magical and magical, non-damaging effects. |
| Improvise Weapon | 1 | 8 | STR | 0 | — | 1d8+1 | Break off leg of chair, break a pool cue into a perfectly sharp point, taking a part of the environment and turning it into something actionable as a weapon |
| New |
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