| Actions |
| Charm | 4 | 8 | CHA | 0 | Action | 1d8+4 | Attempt to persuade another creature to your will. |
| Full Nelson | 6 | 8 | STR | 0 | Action | 1d8+6 | On a hit, causes the <grappled> condition in addition to dealing damage |
| Identify | 3 | 4 | INT | 0 | Action | 1d4+3 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Melee | 4 | 8 | STR | 0 | Action | 1d8+4 | A standard, unarmed strength-based attack. |
| Rally | 3 | 8 | CHA | 3 | Action | 1d8+3 | Choose a target within 10ft. They receive an extra action and bonus action on their turn. |
| Tag-Out | 2 | 6 | DEX | 1 | Action | 1d6+2 | Can switch places with an ally or enemy within 5ft. Enemies can opt to resist with a Resist Effect check. |
| Reactions |
| Clothesline | 4 | 6 | DEX | 0 | Reaction | 1d6+4 | When a character moves past you, can you expend your reaction to make an attack roll against their Dodge skill. If it hits, you stop their movement. |
| Dodge | 1 | 6 | DEX | 0 | Reaction | 1d6+1 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Passives |
| Endure | 5 | 8 | CON | 0 | Passive | 1d8+5 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Resist Effect | 4 | 4 | WIS | 0 | Passive | 1d4+4 | Resists non-magical and magical, non-damaging effects. |
| New |
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