| Actions |
| Arbitrary Code Execution | 1 | 10 | INT | 2 | Action | 1d10+1 | Using this skill allows you to store up the result of this roll, to be saved for another, later skill check. Only one roll can be stored at a time. |
| Charm | 3 | 8 | CHA | 0 | Action | 1d8+3 | Attempt to persuade another creature to your will. |
| Eidetic Memory | 3 | 10 | INT | 0 | Action | 1d10+3 | Huge history buff with eidetic memory. Read every historic nonfiction available in prison. Can recall similar situations and pull together possible solutions based on historical precedent. Also helps with bluffing. |
| Find Ally | 1 | 4 | WIS | 0 | Action | 1d4+1 | |
| Identify | 2 | 10 | INT | 0 | Action | 1d10+2 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Melee | 1 | 4 | STR | 0 | Action | 1d4+1 | A standard, unarmed strength-based attack. |
| Murder Eyes | 1 | 8 | CHA | 0 | Action | 1d8+1 | A glare so menacing that the subject might literally die from fright, or perhaps flee or comply. |
| Navigation | 3 | 4 | WIS | 0 | Action | 1d4+3 | Wayfinding |
| Notsalgia | 1 | 10 | INT | 0 | Action | 1d10+1 | |
| Rules Lawyer | 1 | 10 | INT | 2 | Action | 1d10+1 | Dictate what the Syndicate Rules require a target to do. Targets take psychic damage (opposed by Endure) equal to the difference in rolls. Additionally, if the target takes damage, they must roll an opposed Resist Effect check or become Confused on a failure. |
| Shapeshift | 1 | 10 | INT | 0 | Action | 1d10+1 | Allows you to change your physical form into another species that you have seen and touched. When this skill is rolled, it determines the "convincingness" of your new form, opposed by other's perception. |
| Vibe Check | 1 | 4 | WIS | 0 | Action | 1d4+1 | Take a social read of the situation |
| Reactions |
| Dodge | 1 | 4 | DEX | 0 | Reaction | 1d4+1 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Preliminary Injunction | 1 | 10 | INT | 4 | Reaction | 1d10+1 | Allows you to stop the action of a target as your reaction. If you beat the target's roll with this as a contested check, the target is stunned for one round. |
| Passives |
| Cold Resistance | 1 | 4 | CON | 0 | Passive | 1d4+1 | On receiving cold damage, roll this skill. The damage is reduced by the amount rolled. |
| Endure | 1 | 4 | CON | 0 | Passive | 1d4+1 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Resist Effect | 1 | 4 | WIS | 0 | Passive | 1d4+1 | Resists non-magical and magical, non-damaging effects. |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |