| Actions |
| Charm | 1 | 4 | CHA | 0 | Action | 1d4+1 | Attempt to persuade another creature to your will. |
| Dig | 1 | 6 | STR | 0 | Action | 1d6+1 | Digs a hole. Can roll once a session. On a 00 on a d100, provides the key or entrance to the next floor. |
| Haymaker | 1 | 6 | STR | 0 | Action | 1d6+1 | A strong punch; can also be used to put hay into a bale |
| Identify | 1 | 4 | INT | 0 | Action | 1d4+1 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Melee | 1 | 6 | STR | 0 | Action | 1d6+1 | A standard, unarmed strength-based attack. |
| Reactions |
| Dodge | 1 | 4 | DEX | 0 | Reaction | 1d4+1 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Passives |
| Endure | 1 | 6 | CON | 0 | Passive | 1d6+1 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Resist Effect | 1 | 4 | WIS | 0 | Passive | 1d4+1 | Resists non-magical and magical, non-damaging effects. |
| New |
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