| Actions |
| Charm | 2 | 6 | CHA | 0 | Action | 1d6+2 | Attempt to persuade another creature to your will. |
| Giant Slaying | 3 | 6 | STR | 0 | Action | 1d6+7 | Melee attack. On a hit, deals double damage to creatures larger than 1.5x your size. |
| Identify | 2 | 4 | INT | 0 | Action | 1d4+2 | Can determine the name and description of a target or item. For creatures, also shows race, class, and level. |
| Melee | 4 | 6 | STR | 0 | Action | 1d6+4 | A standard, unarmed strength-based attack. |
| Pin Down | 4 | 6 | STR | 0 | Action | 1d6+4 | Attack at melee range, pinning the target down to a spot with your weapon. On a hit, target has the Slowed condition. |
| Regional Awareness | 2 | 6 | WIS | 0 | Action | 1d6+2 | Knowledge of regional landmarks and stuff nearby |
| Reactions |
| Dodge | 3 | 6 | DEX | 0 | Reaction | 1d6+3 | Evade attacks. Add skill value only to contested rolls when attacked. Cannot be used with Endure. |
| Passives |
| Cold Resistance | 6 | 8 | CON | 0 | Passive | 1d8+6 | On receiving cold damage, roll this skill. The damage is reduced by the amount rolled. |
| Endure | 4 | 8 | CON | 0 | Passive | 1d8+4 | Mitigate damage from attacks. Subtract roll from damage dealt to the user. Cannot be used with Dodge. |
| Resist Effect | 3 | 6 | WIS | 0 | Passive | 1d6+3 | Resists non-magical and magical, non-damaging effects. |
| New |
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