Hallucinogenic, highly addictive drug, rolled into a convenient smokable form.
1
Prevents the <afraid>, <charmed>, and <confused> effects until the next long rest.
1
When consumed, used as a free action, alongside other rolls or moments. Please explain how your character would execute this flashback, narratively. Pick one of the following:
Trapper: You can immediately place a trap in your inventory on the battlefield when combat starts.
“Just Don’t Suck”: After a failed skill roll, replace the outcome with half the attribute die plus the skill’s level (e.g. 1d6+2 on the die → 5).
Tactician: You can reposition your character for free when combat starts.
1
Temporarily raises your Strength die to d8 until your next Long Rest. Does not stack; only the strongest active potion applies.
1
Temporarily raises your Dexterity die to d8 until your next Long Rest. Does not stack; only the strongest active potion applies.
1
Magical flintlock pistol with "Gooby Pls" engraved on the side. Magically regenerates ammunition.
1
Allows you to shoot sticky white fluid from your wrists. The fluid never seems to dry up.
1
Rolling cooler of lukewarm beverages and a few soda pops.
1
Allows for amplified hearing, since you probably blew your eardrums to shit
1
Well used drumsticks.
Lifting Weight
ⓘ
The maximum weight of an item that you can lift, and thus store in your inventory.
300 lbs
Move Speed
ⓘ
Your movement speed on a turn, in number of squares.
6 sq
Virality Bonus
ⓘ
Your popularity modifier to those outside the dungeon. Can add this bonus to any rolls made to persuade sponsors or fans.